This is about the upcoming game the fluffum war.
--- THE FLUFFUM WAR ---
MULTIPLAYER DEMO 1.3 DOWNLOAD AT
http://www.yoyogames.com/games/launch/24195THE OLD OLD BASE DEFENSE DEMO IS ATTACHED TO THE FIRST POST IN THE GAME CREATORS WIP
NEWER MULTIPLAYER DEMO IS ATTACHED TO SECOND POST IN THE GAME CREATORS WIP AND AT THE LINK ABOVE
ABOUT THE GAME
super basic overview - aliens vs. humans. Battles, explosions, plasma. aliens are the fluffums, cute creatures who maul you.
The game has 3 modes:
Campaign - (working on now!)
Base Defense mode - (demo one is this)
Multiplayer - (not online, demo out)
::::::: Detailed Info :::::
(NOTE: MANY FEATURES LISTED HERE ARE NOT INCLUDED IN THE FIRST DEMO)
You move with WASD (w is jump) and you aim with your mouse, your gun follows it. You click, you shoot, and a cute little muzzle flash shows up. Your plasma slowly recharges and can reach up to 15. Each bullet uses up one.
In base defense mode, you start out alone. The enemy (fluffums) open up spawn holes. The enemy fluffums float and move toward you to attack. For each one you kill, you gain money. With that money you can buy units, turrets, ships, walls, force fields, missile launchers, and much more to build up your base with. The fluffum march slowly increases at an exponential rate, so your always challenged. Here you totally build up complex bases in-game with force-fields, ships, etc. Fast paced amazement.
In campaign there are cutscenes etc. to bring you along the story-driven mission sets, which there are many of. See the heading storyline. Campaign includes super diverse environments such as snowy plateaus, super dense forests, plains, cliffs, mountains etc.
The fluffum have many units against you, and they know how to fight. They use regular fluffums, large fluffums with great amounts of health, spectral fluffums that can go through walls, and fireball fluffums which launch devastating fire-bombs into your base. (building force-feilds is a good idea). They also have more units, some only available to multiplayer, some only to the campain, etc. these include battlesuit fluffums, turrets, walls, force-fields, build-able spawn holes, and pain embracers(and more).
:::::::::::::::::::: STORY ::::::::::::::::::
Of course this is in the future, but not the far-far future. Around 2124. Scanners detected large amounts of Tyrammiuslacintinium (a newly found rare element with many good uses), which of course drug us humans in like moths to a lantern. It turns out that lantern was a bug-zapper. (ha!)
After arriving, the species that inhabited the planed attacked and mauled us as we mined. We shot back, but bullets had no effect on the ghostly beings. We gave up mining the planet, but 3 years later we came back with a plasma solution that would cut through them. We triumphed. But it turns out, the surges continue to grow, the fluffum march seems to have no end. And they are adapting. fast. too fast. They developed an anti matter plasma, that we call bio-ultim, which, though Latin, translates into life - end (it really does!). It kills any cell it touches, which isn't good when it flies through you. So we were getting pushed back again. This is where you come in, an elite april5 soldier coming to kick some butt. No sooner than you arrive on the planet, some fluffum mother ship blows up earth. ouch. Now with this our only planet, both species - humans and fluffums - are trapped in a desperate race for survival. And both are determined to win.
Graphics::::
this game especially the graphics are a big focus. It takes a long time to draw the sprites, then we apply alpha values and blend color modes etc etc to give everything a nice effect. motion blur is added to where it is needed (fangbearers) but isn't over-used. It also includes extra tidbits like shell casings extracted from your gun that use neat physics, and things like when you shoot through the branches of a tree leaves fall down, from randomly generated blood particle effects, the beams of light coming down from the trees that shine on you (campaign) and other particle effects. It includes nicely blended explosions, and blah blah blah. Graphics cards that glow and/or have a cool looking fan on them are recommended.
BTW the computer I make and play this on has 2 gigs of ram, so I will need testers later on with low-end machines to set out the minimum system requirements, which are probably going to be pretty high.
MULTIPLAYER
Starting out, A message appears. "player one's turn" after player one (the humans) presses ok, and they gain 450 or so bucks, and they have 30 seconds (no character, cursor controlled) he builds up base etc. Then player 2's turn, and so on.
The battlefield is like so. Large, with a crystal at each base, one in the middle, and one in some important chokepoint (there will be several maps). Players can't build units if they aren't a certain distance from allies, so you cant just jump to the enemies base with 10 turrets. Ah-no. Your supply lines are determined by the number of units and the size of your base, the cursor changes color to show what territory its in. Now if you are close enough to the crystal, you build up some units to guard it. When the crystal has enough positive(human) or negative(fluffum) energy around it, it will change color. You win if you have em all. Player 2 is the fluffums, and they get a whole new range of unique weaponry. A cool strategically open advantage is that firballs skip through fluffum walls, gaining height and speed. Use your brain (muahahaha). Each side has advantages and disadvantages. Fluffum players can open up spawnholes.
the demo is finished and attached to the WIP at the game creators
:::::::::::::: PROGRESS REPORT ::::::::::::::
Hammering out glitches to make base defense perfect, then making levels.
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Constructive Criticism is appreciated.