Some criticism:
The battles go slowly. Movement should go by faster, possibly by making your units run instead of walk. I didn't see any health bars around my enemies, but I wish there were, it would make it easier to strategize.
The topography of the maps are boring. Maybe some hills, cliffs, etc, would spice things up a bit.
The music is sub-par. If you've ever played Valkyria Chronicles you'll know that the music is much more lively, and that you turn and the enemy turn have different appearances, and different songs. (And if you haven't... Player's side:
1 2, Enemy side:
1. See how the music on the player's side feels proud and strong, and how the enemy's side feels menacing?) One problem I feel with the game so far is that the music is disappointing. This is a problem because music influences the tone or atmosphere of a game. The music currently used is bland and boring, and in turn it makes the game feel, well, bland and boring.
It would be great if the game could calculate how much going to a spot would cost. If you have a unit behind another and you want to move the unit in front of the other unit, you have to move in steps. It would be nice if the engine could calculate a path and tell how much AP it would cost, and include it in the green area.
Modding is difficult. I, personally, have yet to grasp the complexity that is modding in Bleare Kingdoms. I know you posted Bleare Kingdoms on the DataRealms forums, so I bet you've played, and possibly tried to mod, Cortex Command, and I have to say, it’s a breeze. In Bleare you have "global.var_base_directory = working_directory + "/base";", and in Cortex you have "IncludeFile = Base.rte/Index.ini". You have to admit, it is much simpler. I personally doubt you'll get much community content unless you can cut the jargon and simplify it.
I know it’s a lot to swallow, but I hope it helps with the production of the game!
Otherwise, I like the game. I think it has potential, and I'd love to see it progress.