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 Post subject: Woe Android (AKA stress relieving project)
PostPosted: Wed Apr 16, 2008 12:31 am 
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Joined: Thu Jan 31, 2008 10:07 pm
Posts: 203
LOOK! A SCREENIE!

Image

I'm making this in a spare minute here and there during coding the fluffum war, to relieve the stress of TFW's sloppy early code. Fusturating. Anyway, this game is pretty sweet.

*platformer*
*good, metallic gfx*
*randomly generated stuff. CANTALOPE!*

You're an evil spirit, and can jump inside of enemy robots + control them. So basically you as a robot are engaging in sweet firefights, all the while the walls are slowly moving down, and you can't exit the bottom of the screen. As this is happening, the new walls are being randomly generated from above (so no 2 plays are the same) while placing enemies based on your score. Tons of explosions, enemies, guns, bonuses, etc will make this a winner. Flying enemies that are shot down will fly flaming into eachother and blow up and rubble can be used to block bullets and/or climb on.
So, I guess I'll post up screenshots sometime. EDIT: DONE!
Discuss!

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