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Anticipating Bleare Kindoms?
Yes 100%  100%  [ 4 ]
No 0%  0%  [ 0 ]
No way you guys can make this... 0%  0%  [ 0 ]
Total votes : 4
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 Post subject: Pre-Bleare Kindoms - What we can and can't tell you
PostPosted: Tue Apr 15, 2008 7:34 pm 
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With the recent surge of people asking about it, this is a thread for you all to discuss it before we start.

SEE THE ATTACHED POLL!

HERE IS WHAT WE TELL EVERYONE:

Quote:
Its an rpg like any other, that is big and open ended. Due to a smart data stacking teqnique, the map is really huge. But the special part of it is the self interactiveness. That means that while you play, armies move, empires trade, treasure hunters hunt, people shop, etc. You aren't the focus of the game. The world of the game is constantly changing too due to this. So on the map you could look one day in the game, and the next find out a castle somewhere was taken over by so and so's empire. To do this without lag, we make everything get calculated in-between room during a short loading screen.
Also, other things will go along with it being huge - such as maybe up to 1000 items, tons of caves and rare magical treasures, etc.

In case you are wondering weather or not we are full of crap, We only plan what we know how we will go about coding it, so this way we can ensure the finish.
Anyway, you can keep track of this on our forums (just google zekegames) where you can regester for free, no risk.


There you go. Enjoy.

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 Post subject: Re: Pre-Bleare Kindoms - What we can and can't tell you
PostPosted: Sun Jul 13, 2008 4:26 pm 
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Location: NORWAY!!!!
can u tell if its 2D or 3D?

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 Post subject: Re: Pre-Bleare Kindoms - What we can and can't tell you
PostPosted: Sun Jul 13, 2008 4:39 pm 
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2d, overhead view. For an example, look at the game magecraft by darthlupi. Thanks for joining the forums.

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 Post subject: Re: Pre-Bleare Kindoms - What we can and can't tell you
PostPosted: Sun Jul 13, 2008 5:09 pm 
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Location: NORWAY!!!!
so it will be 2D with a 3D look like diablo?

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when heaven is full, the dead will walk the earth.
there is no charge for awsomeness or atractiveness :P
were no man have ever been before, I will be the first to get there !
yeay colors


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 Post subject: Re: Pre-Bleare Kindoms - What we can and can't tell you
PostPosted: Sun Jul 13, 2008 5:11 pm 
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Nooooo, that's isometric. Let me find a quick example on the web...

here

Image

You are looking at everything from above, hence the name overhead.

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 Post subject: Re: Pre-Bleare Kindoms - What we can and can't tell you
PostPosted: Sun Jul 13, 2008 5:14 pm 
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hmm, ok, looks good:P

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when heaven is full, the dead will walk the earth.
there is no charge for awsomeness or atractiveness :P
were no man have ever been before, I will be the first to get there !
yeay colors


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 Post subject: Re: Pre-Bleare Kindoms - What we can and can't tell you
PostPosted: Sun Jul 13, 2008 5:16 pm 
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Thanks, (however that isn't the actual game)

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 Post subject: Re: Pre-Bleare Kindoms - What we can and can't tell you
PostPosted: Sun Jul 13, 2008 5:18 pm 
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Location: NORWAY!!!!
yeah, thats good, liked the view thought, but the grafics could be some better on that one xD

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when heaven is full, the dead will walk the earth.
there is no charge for awsomeness or atractiveness :P
were no man have ever been before, I will be the first to get there !
yeay colors


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 Post subject: Re: Pre-Bleare Kindoms - What we can and can't tell you
PostPosted: Sun Jul 13, 2008 5:21 pm 
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Yeah, that's from back when game maker didn't have alpha. Magecraft By Darthlupi, best GM game I ever played.

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